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RTS Game
Unity

This project is a real-time strategy (RTS) game built in Unity and was developed as part of the final year modules.

The game features three resource types, two units, three buildings and a single enemy type. Enemies spawn periodically and chase the closest unit, forcing players to strategically gather resources, create new units and upgrade them into knights to defend against attacks and protect vulnerable workers.

The entire project was built from the ground up, with all the systems coded from scratch without using boilerplate code.

Copyright © 2024 Matteo Bolognesi.

All Rights Reserved. 

All the assets, images and characters used for the projects belong to the original authors.

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