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Third Person
Character Controller
Unity

The goal of this project was to develop a character controller for an action-platformer game. The avatar can perform basic movements, interact with doors and switches, follow splines, ride moving platforms, and engage in combat with enemies. Additionally, power-ups temporarily enhance movement abilities, adding dynamic gameplay.

The entire project was built from the ground up, with all the systems coded from scratch without using boilerplate code.

Copyright © 2024 Matteo Bolognesi.

All Rights Reserved. 

All the assets, images and characters used for the projects belong to the original authors.

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